CD3D11_SHADER_RESOURCE_VIEW_DESC::CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D*,D3D11_SRV_DIMENSION,DXGI_FORMAT,UINT,UINT,UINT,UINT) function (d3d11.h)
Instantiates a new instance of a CD3D11_SHADER_RESOURCE_VIEW_DESC structure that is initialized with 2D texture values.
Syntax
void CD3D11_SHADER_RESOURCE_VIEW_DESC(
ID3D11Texture2D *pTex2D,
D3D11_SRV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mostDetailedMip,
UINT mipLevels,
UINT firstArraySlice,
UINT arraySize
);
Parameters
pTex2D
A pointer to a ID3D11Texture2D interface for a 2D texture.
viewDimension
A D3D11_SRV_DIMENSION-typed value that specifies the resource type of the view.
format
A DXGI_FORMAT-typed value that specifies the viewing format.
mostDetailedMip
Index of the most detailed mipmap level to use; this number is from 0 to mipLevels -1.
mipLevels
The maximum number of mipmap levels for the view.
firstArraySlice
The index of the first element to use in an array of elements. First2DArrayFace of D3D11_TEXCUBE_ARRAY_SRV.
arraySize
Number of elements in the array. NumCubes of D3D11_TEXCUBE_ARRAY_SRV.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |
See also
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