ID3D11DeviceContext::GSGetSamplers method (d3d11.h)
Get an array of sampler state interfaces from the geometry shader pipeline stage.
void GSGetSamplers( [in] UINT StartSlot, [in] UINT NumSamplers, [out, optional] ID3D11SamplerState **ppSamplers );
Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
[out, optional] ppSamplers
Pointer to an array of sampler-state interfaces (see ID3D11SamplerState).
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.