ID3D11DeviceContext::IAGetInputLayout method (d3d11.h)

Get a pointer to the input-layout object that is bound to the input-assembler stage.

Syntax

void IAGetInputLayout(
  [out] ID3D11InputLayout **ppInputLayout
);

Parameters

[out] ppInputLayout

Type: ID3D11InputLayout**

A pointer to the input-layout object (see ID3D11InputLayout), which describes the input buffers that will be read by the IA stage.

Return value

None

Remarks

For information about creating an input-layout object, see Creating the Input-Layout Object.

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext