ID3D11DeviceContext::PSGetSamplers method (d3d11.h)

Get an array of sampler states from the pixel shader pipeline stage.

Syntax

void PSGetSamplers(
  UINT               StartSlot,
  UINT               NumSamplers,
  ID3D11SamplerState **ppSamplers
);

Parameters

StartSlot

Type: UINT

Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).

NumSamplers

Type: UINT

Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).

ppSamplers

Type: ID3D11SamplerState**

Arry of sampler-state interface pointers (see ID3D11SamplerState) to be returned by the device.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext