ID3D11Resource::GetEvictionPriority method

Get the eviction priority of a resource.

Syntax

UINT GetEvictionPriority();

Parameters

This method has no parameters.

Return value

Type: UINT

One of the following values, which specifies the eviction priority for the resource:

  • DXGI_RESOURCE_PRIORITY_MINIMUM
  • DXGI_RESOURCE_PRIORITY_LOW
  • DXGI_RESOURCE_PRIORITY_NORMAL
  • DXGI_RESOURCE_PRIORITY_HIGH
  • DXGI_RESOURCE_PRIORITY_MAXIMUM

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11Resource