ID3D11VideoContext::VideoProcessorSetStreamAutoProcessingMode method (d3d11.h)

Enables or disables automatic processing features on the video processor.


void VideoProcessorSetStreamAutoProcessingMode(
  [in] ID3D11VideoProcessor *pVideoProcessor,
  [in] UINT                 StreamIndex,
  [in] BOOL                 Enable


[in] pVideoProcessor

A pointer to the ID3D11VideoProcessor interface. To get this pointer, call ID3D11VideoDevice::CreateVideoProcessor.

[in] StreamIndex

The zero-based index of the input stream. To get the maximum number of streams, call ID3D11VideoProcessorEnumerator::GetVideoProcessorCaps and check the MaxStreamStates structure member.

[in] Enable

If TRUE, automatic processing features are enabled. If FALSE, the driver disables any extra video processing that it might be performing.

Return value



By default, the driver might perform certain processing tasks automatically during the video processor blit. This method enables the application to disable these extra video processing features. For example, if you provide your own pixel shader for the video processor, you might want to disable the driver's automatic processing.


Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also