The blend-state interface holds a description for blending state that you can bind to the output-merger stage.
The ID3D11BlendState interface has these methods.
|ID3D11BlendState::GetDesc||Gets the description for blending state that you used to create the blend-state object.|
Blending applies a simple function to combine output values from a pixel shader with data in a render target. You have control over how the pixels are blended by using a predefined set of blending operations and preblending operations.
|Minimum supported client||Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2008 R2 [desktop apps | UWP apps]|