D3D11_TEX2D_ARRAY_VPOV structure (d3d11.h)

Identifies a texture resource for a video processor output view.

Syntax

typedef struct D3D11_TEX2D_ARRAY_VPOV {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D11_TEX2D_ARRAY_VPOV;

Members

MipSlice

The zero-based index into the array of subtextures.

FirstArraySlice

The index of the first texture to use.

ArraySize

The number of textures in the array.

Requirements

   
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Header d3d11.h

See also

Direct3D 11 Video Structures

ID3D11VideoDevice::CreateVideoProcessorOutputView