D3D11_TEX2D_RTV1 structure

Describes the subresource from a 2D texture to use in a render-target view.

Syntax

typedef struct D3D11_TEX2D_RTV1 {
  UINT MipSlice;
  UINT PlaneSlice;
} D3D11_TEX2D_RTV1;

Members

MipSlice

The index of the mipmap level to use mip slice.

PlaneSlice

The index (plane slice number) of the plane to use in the texture.

Requirements

   
Header d3d11_3.h

See also

Resource Structures