ID3D11InfoQueue::GetBreakOnSeverity method

Get a message severity level to break on when a message with that severity level passes through the storage filter.

Syntax

BOOL GetBreakOnSeverity(
  D3D11_MESSAGE_SEVERITY Severity
);

Parameters

Severity

Type: D3D11_MESSAGE_SEVERITY

Message severity level to break on (see D3D11_MESSAGE_SEVERITY).

Return Value

Type: BOOL

Whether this breaking condition is turned on or off (true for on, false for off).

Requirements

   
Target Platform Windows
Header d3d11sdklayers.h
Library D3D11.lib

See Also

ID3D11InfoQueue Interface