ID3D11ShaderReflectionType::IsEqual method (d3d11shader.h)
Indicates whether two ID3D11ShaderReflectionType Interface pointers have the same underlying type.
Syntax
HRESULT IsEqual(
[in] ID3D11ShaderReflectionType *pType
);
Parameters
[in] pType
Type: ID3D11ShaderReflectionType*
A pointer to a ID3D11ShaderReflectionType Interface.
Return value
Type: HRESULT
Returns S_OK if the pointers have the same underlying type; otherwise returns S_FALSE.
Remarks
IsEqual indicates whether the sources of the ID3D11ShaderReflectionType Interface pointers have the same underlying type. For example, if two ID3D11ShaderReflectionType Interface pointers were retrieved from variables, IsEqual can be used to see if the variables have the same type.
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |
Library | D3DCompiler.lib |
DLL | D3DCompiler_47.dll |
See also
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