D3D12_DRED_ALLOCATION_TYPE enumeration (d3d12.h)

Congruent with, and numerically equivalent to, 3D12DDI_HANDLETYPE enumeration values.

Syntax

typedef enum D3D12_DRED_ALLOCATION_TYPE {
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR,
  D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST,
  D3D12_DRED_ALLOCATION_TYPE_FENCE,
  D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE,
  D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR,
  D3D12_DRED_ALLOCATION_TYPE_RESOURCE,
  D3D12_DRED_ALLOCATION_TYPE_PASS,
  D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION,
  D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY,
  D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER,
  D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT,
  D3D12_DRED_ALLOCATION_TYPE_METACOMMAND,
  D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_INVALID
} ;

Constants

 
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE
Value: (19)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR
Value: (20)
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE
Value: (21)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST
Value: (22)
D3D12_DRED_ALLOCATION_TYPE_FENCE
Value: (23)
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP
Value: (24)
D3D12_DRED_ALLOCATION_TYPE_HEAP
Value: (25)
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP
Value: (27)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE
Value: (28)
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY
Value: (29)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER
Value: (30)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR
Value: (32)
D3D12_DRED_ALLOCATION_TYPE_RESOURCE
Value: (34)
D3D12_DRED_ALLOCATION_TYPE_PASS
Value: (35)
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION
Value: (36)
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY
Value: (37)
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION
Value: (38)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP
Value: (39)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL
Value: (40)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER
Value: (41)
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT
Value: (42)
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND
Value: (43)
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP
Value: (44)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR
Value: (45)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP
Value: (46)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND
Value: (47)
D3D12_DRED_ALLOCATION_TYPE_INVALID
Value: (0xffffffff)

Requirements

Requirement Value
Minimum supported client Windows 10 Build 20348
Minimum supported server Windows 10 Build 20348
Header d3d12.h

See also