D3D12_MESH_SHADER_TIER enumeration (d3d12.h)
Defines constants that specify mesh and amplification shader support.
Syntax
typedef enum D3D12_MESH_SHADER_TIER {
D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0,
D3D12_MESH_SHADER_TIER_1 = 10
} ;
Constants
D3D12_MESH_SHADER_TIER_NOT_SUPPORTED Value: 0 Specifies that mesh and amplification shaders are not supported. |
D3D12_MESH_SHADER_TIER_1 Value: 10 Specifies that mesh and amplification shaders are supported. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Header | d3d12.h |
See also
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