D3D12_MESH_SHADER_TIER enumeration (d3d12.h)

Defines constants that specify mesh and amplification shader support.

Syntax

typedef enum D3D12_MESH_SHADER_TIER {
  D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0,
  D3D12_MESH_SHADER_TIER_1 = 10
} ;

Constants

 
D3D12_MESH_SHADER_TIER_NOT_SUPPORTED
Value: 0
Specifies that mesh and amplification shaders are not supported.
D3D12_MESH_SHADER_TIER_1
Value: 10
Specifies that mesh and amplification shaders are supported.

Requirements

Requirement Value
Minimum supported client Windows 10 Build 20348
Minimum supported server Windows 10 Build 20348
Header d3d12.h

See also