D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE enumeration (d3d12.h)
Specifies the type of a raytracing acceleration structure.
Syntax
typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE {
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1
} ;
Constants
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL Value: 0 Top-level acceleration structure. |
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL Value: 0x1 Bottom-level acceleration structure. |
Remarks
Bottom-level acceleration structures each consist of a set of geometries that are building blocks for a scene. A top-level acceleration structure represents a set of instances of bottom-level acceleration structures.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |
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