D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING macro (d3d12.h)

Syntax

void D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
   Src0,
   Src1,
   Src2,
   Src3
);

Parameters

Src0

Src1

Src2

Src3

Return value

None

Requirements

Requirement Value
Header d3d12.h