D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING macro (d3d12.h)
Syntax
void D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
Src0,
Src1,
Src2,
Src3
);
Parameters
Src0
Src1
Src2
Src3
Return value
None
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |
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