D3D12_DEPTH_STENCIL_VALUE structure (d3d12.h)

Specifies a depth and stencil value.

Syntax

typedef struct D3D12_DEPTH_STENCIL_VALUE {
  FLOAT Depth;
  UINT8 Stencil;
} D3D12_DEPTH_STENCIL_VALUE;

Members

Depth

Specifies the depth value.

Stencil

Specifies the stencil value.

Remarks

This structure is used in the D3D12_CLEAR_VALUE structure.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures