D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE structure (d3d12.h)

Represents a GPU virtual address range and stride.

Syntax

typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE {
  D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
  UINT64                    SizeInBytes;
  UINT64                    StrideInBytes;
} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE;

Members

StartAddress

The beginning of the virtual address range.

SizeInBytes

The size of the virtual address range, in bytes.

StrideInBytes

Defines the record-indexing stride within the memory range.

Requirements

Requirement Value
Header d3d12.h