D3D12_SHADER_VERSION_TYPE enumeration (d3d12shader.h)

Enumerates the types of shaders that Direct3D recognizes.
Used to encode the Version member of the D3D12_SHADER_DESC structure.

Syntax

typedef enum D3D12_SHADER_VERSION_TYPE {
  D3D12_SHVER_PIXEL_SHADER = 0,
  D3D12_SHVER_VERTEX_SHADER = 1,
  D3D12_SHVER_GEOMETRY_SHADER = 2,
  D3D12_SHVER_HULL_SHADER = 3,
  D3D12_SHVER_DOMAIN_SHADER = 4,
  D3D12_SHVER_COMPUTE_SHADER = 5,
  D3D12_SHVER_LIBRARY,
  D3D12_SHVER_RAY_GENERATION_SHADER,
  D3D12_SHVER_INTERSECTION_SHADER,
  D3D12_SHVER_ANY_HIT_SHADER,
  D3D12_SHVER_CLOSEST_HIT_SHADER,
  D3D12_SHVER_MISS_SHADER,
  D3D12_SHVER_CALLABLE_SHADER,
  D3D12_SHVER_MESH_SHADER,
  D3D12_SHVER_AMPLIFICATION_SHADER,
  D3D12_SHVER_RESERVED0 = 0xFFF0
} ;

Constants

 
D3D12_SHVER_PIXEL_SHADER
Value: 0
Pixel shader.
D3D12_SHVER_VERTEX_SHADER
Value: 1
Vertex shader.
D3D12_SHVER_GEOMETRY_SHADER
Value: 2
Geometry shader.
D3D12_SHVER_HULL_SHADER
Value: 3
Hull shader.
D3D12_SHVER_DOMAIN_SHADER
Value: 4
Domain shader.
D3D12_SHVER_COMPUTE_SHADER
Value: 5
Compute shader.
D3D12_SHVER_RESERVED0
Value: 0xFFF0
Indicates the end of the enumeration.

Requirements

Requirement Value
Header d3d12shader.h

See also

Shader Enumerations