ID3D12ShaderReflectionType::GetMemberTypeName method (d3d12shader.h)
Gets a shader-reflection-variable type.
Syntax
LPCSTR GetMemberTypeName(
[in] UINT Index
);
Parameters
[in] Index
Type: UINT
Zero-based index.
Return value
Type: LPCSTR
The variable type.
Remarks
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12shader.h |
See also
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