IDirect3DResource9 interface (d3d9.h)

Applications use the methods of the IDirect3DResource9 interface to query and prepare resources.

Inheritance

The IDirect3DResource9 interface inherits from the IUnknown interface. IDirect3DResource9 also has these types of members:

Methods

The IDirect3DResource9 interface has these methods.

 
IDirect3DResource9::FreePrivateData

The IDirect3DResource9::FreePrivateData (d3d9.h) method frees the specified private data associated with this resource.
IDirect3DResource9::GetDevice

The IDirect3DResource9::GetDevice (d3d9.h) method retrieves the device associated with a resource.
IDirect3DResource9::GetPriority

The IDirect3DResource9::GetPriority (d3d9.h) method retrieves the priority for this resource.
IDirect3DResource9::GetPrivateData

The IDirect3DResource9::GetPrivateData (d3d9.h) method copies the private data associated with the resource to a provided buffer.
IDirect3DResource9::GetType

The IDirect3DResource9::GetType (d3d9.h) method returns the type of the resource.
IDirect3DResource9::PreLoad

The IDirect3DResource9::PreLoad (d3d9.h) method preloads a managed resource.
IDirect3DResource9::SetPriority

The IDirect3DResource9::SetPriority (d3d9.h) method assigns the priority of a resource for scheduling purposes.
IDirect3DResource9::SetPrivateData

The IDirect3DResource9::SetPrivateData (d3d9.h) method associates data with the resource that is intended for use by the application, not by Direct3D.

Remarks

To create a texture resource, you can call one of the following methods.

To create a geometry-oriented resource, you can call one of the following methods. This interface, like all COM interfaces, inherits from the IUnknown interface.

The LPDIRECT3DRESOURCE9 and PDIRECT3DRESOURCE9 types are defined as pointers to the IDirect3DResource9 interface.


    typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9;

Requirements

Requirement Value
Target Platform Windows
Header d3d9.h (include D3D9.h)

See also

Direct3D Interfaces

Direct3D Resources (Direct3D 9)