IDirect3DResource9 interface (d3d9.h)

Applications use the methods of the IDirect3DResource9 interface to query and prepare resources.


The IDirect3DResource9 interface inherits from the IUnknown interface. IDirect3DResource9 also has these types of members:


The IDirect3DResource9 interface has these methods.

Method Description
IDirect3DResource9::FreePrivateData Frees the specified private data associated with this resource.
IDirect3DResource9::GetDevice Retrieves the device associated with a resource.
IDirect3DResource9::GetPriority Retrieves the priority for this resource.
IDirect3DResource9::GetPrivateData Copies the private data associated with the resource to a provided buffer.
IDirect3DResource9::GetType Returns the type of the resource.
IDirect3DResource9::PreLoad Preloads a managed resource.
IDirect3DResource9::SetPriority Assigns the priority of a resource for scheduling purposes.
IDirect3DResource9::SetPrivateData Associates data with the resource that is intended for use by the application, not by Direct3D. Data is passed by value, and multiple sets of data can be associated with a single resource.


To create a texture resource, you can call one of the following methods.

To create a geometry-oriented resource, you can call one of the following methods. This interface, like all COM interfaces, inherits from the IUnknown interface.

The LPDIRECT3DRESOURCE9 and PDIRECT3DRESOURCE9 types are defined as pointers to the IDirect3DResource9 interface.

    typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9;


Target Platform Windows
Header d3d9.h (include D3D9.h)

See also

Direct3D Interfaces

Direct3D Resources (Direct3D 9)