IDirect3DDevice9::GetPixelShaderConstantF method (d3d9helper.h)

Gets a floating-point shader constant.

Syntax

HRESULT GetPixelShaderConstantF(
  UINT  StartRegister,
  float *pConstantData,
  UINT  Vector4fCount
);

Parameters

StartRegister

Type: UINT

Register number that will contain the first constant value.

pConstantData

Type: float*

Pointer to an array of constants.

Vector4fCount

Type: UINT

Number of four float vectors in the array of constants.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

   
Target Platform Windows
Header d3d9helper.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DDevice9

IDirect3DDevice9::SetPixelShaderConstantF