DdeAddData function

Adds data to the specified Dynamic Data Exchange (DDE) object. An application can add data starting at any offset from the beginning of the object. If new data overlaps data already in the object, the new data overwrites the old data in the bytes where the overlap occurs. The contents of locations in the object that have not been written to are undefined.

Syntax

HDDEDATA DdeAddData(
  HDDEDATA hData,
  LPBYTE   pSrc,
  DWORD    cb,
  DWORD    cbOff
);

Parameters

hData

Type: HDDEDATA

A handle to the DDE object that receives additional data.

pSrc

Type: LPBYTE

The data to be added to the DDE object.

cb

Type: DWORD

The length, in bytes, of the data to be added to the DDE object, including the terminating NULL, if the data is a string.

cbOff

Type: DWORD

An offset, in bytes, from the beginning of the DDE object. The additional data is copied to the object beginning at this offset.

Return value

Type: HDDEDATA

If the function succeeds, the return value is a new handle to the DDE object. The new handle is used in all references to the object.

If the function fails, the return value is zero.

The DdeGetLastError function can be used to get the error code, which can be one of the following values:

Remarks

After a data handle has been used as a parameter in another Dynamic Data Exchange Management Library function or has been returned by a DDE callback function, the handle can be used only for read access to the DDE object identified by the handle.

If the amount of memory originally allocated is less than is needed to hold the added data, DdeAddData reallocates a global memory object of the appropriate size.

Requirements

   
Minimum supported client Windows 2000 Professional [desktop apps only]
Minimum supported server Windows 2000 Server [desktop apps only]
Target Platform Windows
Header ddeml.h (include Windows.h)
Library User32.lib
DLL User32.dll

See also

Conceptual

DdeAccessData

DdeCreateDataHandle

DdeUnaccessData

Dynamic Data Exchange Management Library

Reference