DDFLIPOVERLAY structure (ddkmapi.h)
The DDFLIPOVERLAY structure contains the surface information required for the flip.
Syntax
typedef struct _DDFLIPOVERLAY {
HANDLE hDirectDraw;
HANDLE hCurrentSurface;
HANDLE hTargetSurface;
DWORD dwFlags;
} DDFLIPOVERLAY, *LPDDFLIPOVERLAY;
Members
hDirectDraw
Specifies the Microsoft DirectDraw handle.
hCurrentSurface
Specifies the current DirectDrawSurface handle.
hTargetSurface
Handle of the DirectDrawSurface to which the flip occurs.
dwFlags
Flags specifying flip options.
Flag | Meaning |
---|---|
DDFLIP_EVEN | For use only when displaying video in an overlay surface. The new surface contains data from the even field of a video signal. This flag cannot be used with the DDFLIP_ODD flag. |
DDFLIP_ODD | For use only when displaying video in an overlay surface. The new surface contains data from the odd field of a video signal. This flag cannot be used with the DDFLIP_EVEN flag. |
Requirements
Requirement | Value |
---|---|
Header | ddkmapi.h (include Ddkmapi.h) |
See also
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