XMVector2TransformStream function

Transforms a stream of 2D vectors by a given matrix.

Syntax

XMFLOAT4 *XM_CALLCONV XMVector2TransformStream(
  XMFLOAT4       *pOutputStream,
  size_t         OutputStride,
  const XMFLOAT2 *pInputStream,
  size_t         InputStride,
  size_t         VectorCount,
  FXMMATRIX      M
);

Parameters

pOutputStream

Address of the first XMFLOAT4 in the destination stream.

OutputStride

Stride, in bytes, between vectors in the destination stream.

pInputStream

Address of the first XMFLOAT2 in the stream to be transformed.

InputStride

Stride, in bytes, between vectors in the input stream.

VectorCount

Number of vectors to transform.

M

Transformation matrix.

Return Value

Returns the address of the first XMFLOAT4 in the destination stream.

Remarks

XMVector2TransformStream performs transformations by using the input matrix rows 0 and 1 for rotation and scaling, and row 3 for translation (effectively assuming row 2 is 0). The w component of the input vector is assumed to be 0. The z component of the output vector should be ignored and its w component may be non-homogeneous (!= 1.0).

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

   
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See Also

DirectXMath Library 2D Vector Transformation Functions

XMVector2Transform