XMVector3Transform function

Transforms a 3D vector by a matrix.

Syntax

XMVECTOR XM_CALLCONV XMVector3Transform(
  FXMVECTOR V,
  FXMMATRIX M
);

Parameters

V

3D vector.

M

Transformation matrix.

Return Value

Returns the transformed vector.

Remarks

XMVector3Transform ignores the w component of the input vector, and uses a value of 1 instead. The w component of the returned vector may be non-homogeneous (!= 1.0).

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

   
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See Also

DirectXMath Library 3D Vector Transformation Functions

XMVector3TransformStream