IDXGIOutput5::DuplicateOutput1 method

Allows specifying a list of supported formats for fullscreen surfaces that can be returned by the IDXGIOutputDuplication object.

Syntax

HRESULT DuplicateOutput1(
  IUnknown               *pDevice,
  UINT                   Flags,
  UINT                   SupportedFormatsCount,
  const DXGI_FORMAT      *pSupportedFormats,
  IDXGIOutputDuplication **ppOutputDuplication
);

Parameters

pDevice

Type: IUnknown*

A pointer to the Direct3D device interface that you can use to process the desktop image. This device must be created from the adapter to which the output is connected.

Flags

Type: UINT

Reserved for future use; must be zero.

SupportedFormatsCount

Type: UINT

Specifies the number of supported formats.

pSupportedFormats

Type: const DXGI_FORMAT*

Specifies an array, of length SupportedFormatsCount of DXGI_FORMAT entries.

ppOutputDuplication

Type: IDXGIOutputDuplication**

A pointer to a variable that receives the new IDXGIOutputDuplication interface.

Return Value

Type: HRESULT

  • S_OK if DuplicateOutput1 successfully created the desktop duplication interface.
  • E_INVALIDARG for one of the following reasons:
    • The specified device (pDevice) is invalid, was not created on the correct adapter, or was not created from IDXGIFactory1 (or a later version of a DXGI factory interface that inherits from IDXGIFactory1).
    • The calling application is already duplicating this desktop output.
  • E_ACCESSDENIED if the application does not have access privilege to the current desktop image. For example, only an application that runs at LOCAL_SYSTEM can access the secure desktop.
  • DXGI_ERROR_UNSUPPORTED if the created IDXGIOutputDuplication interface does not support the current desktop mode or scenario. For example, 8bpp and non-DWM desktop modes are not supported.

    If DuplicateOutput1 fails with DXGI_ERROR_UNSUPPORTED, the application can wait for system notification of desktop switches and mode changes and then call DuplicateOutput1 again after such a notification occurs. For more information, see the desktop switch (EVENT_SYSTEM_DESKTOPSWITCH) and mode change notification (WM_DISPLAYCHANGE).

  • DXGI_ERROR_NOT_CURRENTLY_AVAILABLE if DXGI reached the limit on the maximum number of concurrent duplication applications (default of four). Therefore, the calling application cannot create any desktop duplication interfaces until the other applications close.
  • DXGI_ERROR_SESSION_DISCONNECTED if DuplicateOutput1 failed because the session is currently disconnected.
  • Other error codes are described in the DXGI_ERROR topic.

Remarks

This method allows directly receiving the original back buffer format used by a running fullscreen application. For comparison, using the original DuplicateOutput function always converts the fullscreen surface to a 32-bit BGRA format. In cases where the current fullscreen application is using a different buffer format, a conversion to 32-bit BGRA incurs a performance penalty. Besides the performance benefit of being able to skip format conversion, using DuplicateOutput1 also allows receiving the full gamut of colors in cases where a high-color format (such as R10G10B10A2) is being presented.

The pSupportedFormats array should only contain display scan-out formats. See Format Support for Direct3D Feature Level 11.0 Hardware for required scan-out formats at each feature level. If the current fullscreen buffer format is not contained in the pSupportedFormats array, DXGI will pick one of the supplied formats and convert the fullscreen buffer to that format before returning from IDXGIOutputDuplication::AcquireNextFrame. The list of supported formats should always contain DXGI_FORMAT_B8G8R8A8_UNORM, as this is the most common format for the desktop.

Requirements

   
Target Platform Windows
Header dxgi1_5.h
Library Dxgi.lib
DLL Dxgi.dll

See Also

DuplicateOutput

IDXGIOutput5