GraphicsPath::AddBezier(constPointF&,constPointF&,constPointF&,constPointF&) method (gdipluspath.h)

The GraphicsPath::AddBezier method adds a Bézier spline to the current figure of this path.

Syntax

Status AddBezier(
  const PointF & pt1,
  const PointF & pt2,
  const PointF & pt3,
  const PointF & pt4
);

Parameters

pt1

Reference to a point at which to start the Bézier spline.

pt2

Reference to a point that is the first control point of the Bézier spline.

pt3

Reference to a point that is the second control point of the Bézier spline.

pt4

Reference to a point at which to end the Bézier spline.

Return value

Type: Status

If the method succeeds, it returns Ok, which is an element of the Status enumeration.

If the method fails, it returns one of the other elements of the Status enumeration.

Remarks

Examples

The following example creates a GraphicsPath object path, adds a Bézier spline to path, closes the current figure (the only figure in this case), and then draws path.

VOID Example_AddBezier(HDC hdc)
{
   Graphics graphics(hdc);
   GraphicsPath  path;

   PointF pt1(50.0f, 50.0f); 
   PointF pt2(60.0f, 20.0f);
   PointF pt3(70.0f, 100.0f); 
   PointF pt4(80.0f, 50.0f);

   path.AddBezier(pt1, pt2, pt3, pt4);
   path.CloseFigure();

   // Draw the path.
   Pen pen(Color(255, 255, 0, 0));
   graphics.DrawPath(&pen, &path);
}

Requirements

Requirement Value
Header gdipluspath.h

See also

AddBezier Methods

AddBeziers Methods

AddCurve Methods

Bézier Splines

Clipping with a Region

Constructing and Drawing Paths

Creating a Path Gradient

Drawing Bézier Splines

GraphicsPath

Paths

PointF