MFGetStrideForBitmapInfoHeader function

Calculates the minimum surface stride for a video format.

Syntax

HRESULT MFGetStrideForBitmapInfoHeader(
  DWORD format,
  DWORD dwWidth,
  LONG  *pStride
);

Parameters

format

FOURCC code or D3DFORMAT value that specifies the video format. If you have a video subtype GUID, you can use the first DWORD of the subtype.

dwWidth

Width of the image, in pixels.

pStride

Receives the minimum surface stride, in pixels.

Return value

If this function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

This function calculates the minimum stride needed to hold the image in memory. Use this function if you are allocating buffers in system memory. Surfaces allocated in video memory might require a larger stride, depending on the graphics card.

If you are working with a DirectX surface buffer, use the IMF2DBuffer::Lock2D method to find the surface stride.

For planar YUV formats, this function returns the stride for the Y plane. Depending on the format, the chroma planes might have a different stride.

Note  Prior to Windows 7, this function was exported from evr.dll. Starting in Windows 7, this function is exported from mfplat.dll, and evr.dll exports a stub function that calls into mfplat.dll. For more information, see Library Changes in Windows 7.
 

Requirements

   
Minimum supported client Windows Vista [desktop apps only]
Minimum supported server Windows Server 2008 [desktop apps only]
Target Platform Windows
Header mfapi.h
Library Evr.lib
DLL Mfplat.dll

See also

Image Stride

Media Foundation Functions