ConnectNamedPipe function (namedpipeapi.h)
BOOL ConnectNamedPipe( HANDLE hNamedPipe, LPOVERLAPPED lpOverlapped );
A handle to the server end of a named pipe instance. This handle is returned by the CreateNamedPipe function.
A pointer to an OVERLAPPED structure.
If hNamedPipe was opened with FILE_FLAG_OVERLAPPED, the lpOverlapped parameter must not be NULL. It must point to a valid OVERLAPPED structure. If hNamedPipe was opened with FILE_FLAG_OVERLAPPED and lpOverlapped is NULL, the function can incorrectly report that the connect operation is complete.
If hNamedPipe was created with FILE_FLAG_OVERLAPPED and lpOverlapped is not NULL, the OVERLAPPED structure should contain a handle to a manual-reset event object (which the server can create by using the CreateEvent function).
If hNamedPipe was not opened with FILE_FLAG_OVERLAPPED, the function does not return until a client is connected or an error occurs. Successful synchronous operations result in the function returning a nonzero value if a client connects after the function is called.
If the operation is synchronous, ConnectNamedPipe does not return until the operation has completed. If the function succeeds, the return value is nonzero. If the function fails, the return value is zero. To get extended error information, call GetLastError.
If the operation is asynchronous, ConnectNamedPipe returns immediately. If the operation is still pending, the return value is zero and GetLastError returns ERROR_IO_PENDING. (You can use the HasOverlappedIoCompleted macro to determine when the operation has finished.) If the function fails, the return value is zero and GetLastError returns a value other than ERROR_IO_PENDING or ERROR_PIPE_CONNECTED.
If a client connects before the function is called, the function returns zero and GetLastError returns ERROR_PIPE_CONNECTED. This can happen if a client connects in the interval between the call to CreateNamedPipe and the call to ConnectNamedPipe. In this situation, there is a good connection between client and server, even though the function returns zero.
A named pipe server process can use ConnectNamedPipe with a newly created pipe instance. It can also be used with an instance that was previously connected to another client process; in this case, the server process must first call the DisconnectNamedPipe function to disconnect the handle from the previous client before the handle can be reconnected to a new client. Otherwise, ConnectNamedPipe returns zero, and GetLastError returns ERROR_NO_DATA if the previous client has closed its handle or ERROR_PIPE_CONNECTED if it has not closed its handle.
The behavior of ConnectNamedPipe depends on two conditions: whether the pipe handle's wait mode is set to blocking or nonblocking and whether the function is set to execute synchronously or in overlapped mode. A server initially specifies a pipe handle's wait mode in the CreateNamedPipe function, and it can be changed by using the SetNamedPipeHandleState function.
The server process can use any of the wait functions or SleepEx— to determine when the state of the event object is signaled, and it can then use the HasOverlappedIoCompleted macro to determine when the ConnectNamedPipe operation completes.
If the specified pipe handle is in nonblocking mode, ConnectNamedPipe always returns immediately. In nonblocking mode, ConnectNamedPipe returns a nonzero value the first time it is called for a pipe instance that is disconnected from a previous client. This indicates that the pipe is now available to be connected to a new client process. In all other situations when the pipe handle is in nonblocking mode, ConnectNamedPipe returns zero. In these situations, GetLastError returns ERROR_PIPE_LISTENING if no client is connected, ERROR_PIPE_CONNECTED if a client is connected, and ERROR_NO_DATA if a previous client has closed its pipe handle but the server has not disconnected. Note that a good connection between client and server exists only after the ERROR_PIPE_CONNECTED error is received.
For an example, see Multithreaded Pipe Server.
|Minimum supported client||Windows 2000 Professional [desktop apps | UWP apps]|
|Minimum supported server||Windows 2000 Server [desktop apps | UWP apps]|