INVOKEKIND Enumeration

Specifies the way a function is invoked.

Syntax

typedef enum tagINVOKEKIND {
  INVOKE_FUNC,
  INVOKE_PROPERTYGET,
  INVOKE_PROPERTYPUT,
  INVOKE_PROPERTYPUTREF
} INVOKEKIND;

Constants

INVOKE_FUNC The member is called using a normal function invocation syntax.
INVOKE_PROPERTYGET The function is invoked using a normal property-access syntax.
INVOKE_PROPERTYPUT The function is invoked using a property value assignment syntax. Syntactically, a typical programming language might represent changing a property in the same way as assignment. For example: object.property : = value.
INVOKE_PROPERTYPUTREF The function is invoked using a property reference assignment syntax.

Remarks

In C, value assignment is written as *pobj1 = *pobj2, while reference assignment is written as pobj1 = pobj2. Other languages have other syntactic conventions. A property or data member can support only a value assignment, a reference assignment, or both. The INVOKEKIND enumeration constants are the same constants that are passed to IDispatch::Invoke to specify the way in which a function is invoked.

Requirements

   
Minimum supported client Windows XP [desktop apps only]
Minimum supported server Windows Server 2003 [desktop apps only]
Header oaidl.h (include OleAuto.h)