Causes the calling thread to wait at a synchronization barrier until the maximum number of threads have entered the barrier.
BOOL EnterSynchronizationBarrier( LPSYNCHRONIZATION_BARRIER lpBarrier, DWORD dwFlags );
A pointer to an initialized synchronization barrier. Use the InitializeSynchronizationBarrier function to initialize the barrier. SYNCHRONIZATION_BARRIER is an opaque structure that should not be modified by the application.
Flags that control the behavior of threads that enter this barrier. This parameter can be one or more of the following values.
TRUE for the last thread to signal the barrier. Threads that signal the barrier before the last thread signals it receive a return value of FALSE.
The default behavior for threads entering a synchronization barrier is to spin until the maximum spin count of the barrier is reached, and then block. This allows threads to resume quickly if the last thread enters the barrier in a relatively short time. However, if the last thread takes relatively longer to arrive, threads already in the barrier block so they stop consuming processor time while waiting.
A thread can override the default behavior of the barrier by specifying SYNCHRONIZATION_BARRIER_FLAGS_BLOCK_ONLY or SYNCHRONIZATION_BARRIER_FLAGS_SPIN_ONLY. However, keep in mind that using these flags can affect performance. Spinning indefinitely keeps a processor from servicing other threads, while premature blocking incurs the overhead of swapping the thread off the processor, awakening the thread when it unblocks, and swapping it back onto the processor again. In general it is better to allow the barrier to manage threads and use these flags only if performance testing indicates the application would benefit from them.
|Minimum supported client||Windows 8 [desktop apps only]|
|Minimum supported server||Windows Server 2012 [desktop apps only]|