LocalUnlock function (winbase.h)
Decrements the lock count associated with a memory object that was allocated with LMEM_MOVEABLE. This function has no effect on memory objects allocated with LMEM_FIXED.
BOOL LocalUnlock( HLOCAL hMem );
If the memory object is still locked after decrementing the lock count, the return value is nonzero. If the memory object is unlocked after decrementing the lock count, the function returns zero and GetLastError returns NO_ERROR.
If the function fails, the return value is zero and GetLastError returns a value other than NO_ERROR.
The internal data structures for each memory object include a lock count that is initially zero. For movable memory objects, the LocalLock function increments the count by one, and LocalUnlock decrements the count by one. For each call that a process makes to LocalLock for an object, it must eventually call LocalUnlock. Locked memory will not be moved or discarded unless the memory object is reallocated by using the LocalReAlloc function. The memory block of a locked memory object remains locked until its lock count is decremented to zero, at which time it can be moved or discarded.
If the memory object is already unlocked, LocalUnlock returns FALSE and GetLastError reports ERROR_NOT_LOCKED. Memory objects allocated with LMEM_FIXED always have a lock count of zero and cause the ERROR_NOT_LOCKED error.
A process should not rely on the return value to determine the number of times it must subsequently call LocalUnlock for the memory block.
|Minimum supported client||Windows XP [desktop apps only]|
|Minimum supported server||Windows Server 2003 [desktop apps only]|
|Header||winbase.h (include Windows.h)|