InterlockedExchangeAdd64 function (winnt.h)
Performs an atomic addition of two 64-bit values.
To operate on 32-bit values, use the InterlockedExchangeAdd function.
LONG64 InterlockedExchangeAdd64( [in, out] LONG64 volatile *Addend, [in] LONG64 Value );
[in, out] Addend
A pointer to a variable. The value of this variable will be replaced with the result of the operation.
The value to be added to the variable pointed to by the Addend parameter.
The function returns the initial value of the Addend parameter.
The function performs an atomic addition of Value to the value pointed to by Addend. The result is stored in the address specified by Addend. The function returns the initial value of the variable pointed to by Addend.
The variables for this function must be aligned on a 64-bit boundary; otherwise, this function will behave unpredictably on multiprocessor x86 systems and any non-x86 systems. See _aligned_malloc.
The interlocked functions provide a simple mechanism for synchronizing access to a variable that is shared by multiple threads. This function is atomic with respect to calls to other interlocked functions.
This function is implemented using a compiler intrinsic where possible. For more information, see the WinBase.h header file and _InterlockedExchangeAdd64.
This function generates a full memory barrier (or fence) to ensure that memory operations are completed in order.
Itanium-based systems: For performance-critical applications, use InterlockedExchangeAddAcquire64 instead.
|Minimum supported client||Windows Vista [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2003 [desktop apps | UWP apps]|
|Header||winnt.h (include Windows.h)|