D2D1_TAG

An application-defined 64-bit value used to mark a set of rendering operations.

typedef UINT64 D2D1_TAG;

Remarks

To set a tag before a series of rendering operations, use the ID2D1RenderTarget::SetTags method. To retrieve the current tag, use the ID2D1RenderTarget::GetTags method.

Requirements

Minimum supported client
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Minimum supported phone
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]
Header
D2d1.h

See also

GetTags

SetTags