D3DX10_SKINNING_CHANNEL structure

The member of the vertex decl to do the software skinning on. This is used with the ID3DX10SkinInfo::DoSoftwareSkinning API.

Syntax

typedef struct D3DX10_SKINNING_CHANNEL {
  UINT SrcOffset;
  UINT DestOffset;
  BOOL IsNormal;
} D3DX10_SKINNING_CHANNEL, *LPD3DX10_SKINNING_CHANNEL;

Members

SrcOffset

Type: UINT

Offset from the beginning of each source vertex.

DestOffset

Type: UINT

Offset from the beginning of each destination vertex.

IsNormal

Type: BOOL

Determines which array of matrices to use in the ID3DX10SkinInfo::DoSoftwareSkinning API. If this is true, the pInverseTransposeBoneMatrices will be used, otherwise pBoneMatrices will be used.

Requirements

Header
D3DX10.h

See also

D3DX Structures