ID3DX10Mesh::GetVertexBuffer method

Retrieves the vertex buffer associated with the mesh.

Syntax

HRESULT GetVertexBuffer(
  [in]  UINT              iBuffer,
  [out] ID3DX10MeshBuffer **ppVertexBuffer
);

Parameters

iBuffer [in]

Type: UINT

The vertex buffer to get. This is an index value.

ppVertexBuffer [out]

Type: ID3DX10MeshBuffer**

The vertex buffer. See ID3DX10MeshBuffer

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DX10Mesh

D3DX Interfaces