ID3DX10Sprite::DrawSpritesBuffered method

Add an array of sprites to the batch of sprites to be rendered. This must be called in between calls to ID3DX10Sprite::Begin and ID3DX10Sprite::End, and ID3DX10Sprite::Flush must be called before End to send all of the batched sprites to the device for rendering. This draw method is most useful when drawing a small number of sprites that you want buffered into a large batch, such as fonts.

Syntax

HRESULT DrawSpritesBuffered(
  [in] D3DX10_SPRITE *pSprites,
  [in] UINT          cSprites
);

Parameters

pSprites [in]

Type: D3DX10_SPRITE*

The array of sprites to draw. See D3DX10_SPRITE.

cSprites [in]

Type: UINT

The number of sprites in pSprites.

Return value

Type: HRESULT

If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA.

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DX10Sprite

D3DX Interfaces