ID3DX10Sprite::SetProjectionTransform method
Set the projection matrix for all sprites.
Syntax
HRESULT SetProjectionTransform(
[in] D3DXMATRIX *pProjectionTransform
);
Parameters
-
pProjectionTransform [in]
-
Type: D3DXMATRIX*
The projection matrix to be used on all sprites.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for