ID3DXMATRIXStack::Scale method (D3DX10.h)

Note

The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead along with this header from GitHub.

Scale the current matrix about the world coordinate origin.

Syntax

HRESULT Scale(
  [in] FLOAT x,
  [in] FLOAT y,
  [in] FLOAT z
);

Parameters

x [in]

Type: FLOAT

The scaling component in the x-direction.

y [in]

Type: FLOAT

The scaling component in the y-direction.

z [in]

Type: FLOAT

The scaling component in the z-direction.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK.

Remarks

This method right-multiplies the current matrix with the computed scale matrix. The transformation is about the current world origin.

D3DXMATRIX tmp;
D3DXMatrixScaling(&tmp, x, y, z);
m_stack[m_currentPos] = m_stack[m_currentPos] * tmp;

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DXMatrixStack

D3DX Interfaces