ID3DXMATRIXStack::ScaleLocal method (D3DX10.h)
Scale the current matrix about the object origin.
Syntax
HRESULT ScaleLocal(
[in] FLOAT x,
[in] FLOAT y,
[in] FLOAT z
);
Parameters
-
x [in]
-
Type: FLOAT
The scaling component in the x-direction.
-
y [in]
-
Type: FLOAT
The scaling component in the y-direction.
-
z [in]
-
Type: FLOAT
The scaling component in the z-direction.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK.
Remarks
This method left-multiplies the current matrix with the computed scale matrix. The transformation is about the local origin of the object.
D3DXMATRIX tmp;
D3DXMatrixScaling(&tmp, x, y, z);
m_stack[m_currentPos] = tmp * m_stack[m_currentPos];
Requirements
Header |
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Library |
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See also