Direct3D 11 Graphics
You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications.
This section contains information about programming with Direct3D 11 graphics.
For more information, see Direct3D 11 Features.
|Supported runtime environments||Windows/C++|
|Recommended programming languages||C/C++|
|Minimum supported client||Windows 7|
|Minimum supported server||Windows Server 2008 R2|
|How to Use Direct3D 11
||This section demonstrates how to use the Direct3D 11 API to accomplish several common tasks.
|What's new in Direct3D 11
||This section describes features added in Direct3D 11, Direct3D 11.1, and Direct3D 11.2.
|Programming Guide for Direct3D 11
||The programming guide contains information about how to use the Direct3D 11 programmable pipeline to create realtime 3D graphics for games as well as scientific and desktop applications.
|Direct3D 11 Reference
||This section contains the reference pages for Direct3D 11-based graphics programming.
In addition to Direct3D 11 being supported by Windows 7 and later and Windows Server 2008 R2 and later, Direct3D 11 is available down-level for Windows Vista with Service Pack 2 (SP2) and Windows Server 2008 by downloading KB 971512.
For info about new Direct3D 11.1 features that are included with Windows 8, Windows Server 2012, and are partially available on Windows 7 and Windows Server 2008 R2 via the Platform Update for Windows 7, see Direct3D 11.1 Features and the Platform Update for Windows 7.