Layer Interfaces

This section contains information about the layer interfaces.

In this section

Topic Description
ID3D11Debug
A debug interface controls debug settings, validates pipeline state and can only be used if the debug layer is turned on.
ID3D11InfoQueue
An information-queue interface stores, retrieves, and filters debug messages. The queue consists of a message queue, an optional storage filter stack, and a optional retrieval filter stack.
ID3D11RefDefaultTrackingOptions
The default tracking interface sets reference default tracking options.
ID3D11RefTrackingOptions
The tracking interface sets reference tracking options.
ID3D11SwitchToRef
[!Note]
The ID3D11SwitchToRef interface and its methods are not supported in Direct3D 11.

ID3D11TracingDevice
The tracing device interface sets shader tracking information, which enables accurate logging and playback of shader execution.

Layer Reference