Direct3D 11 Return Codes
Return codes from API functions.
|D3D11_ERROR_FILE_NOT_FOUND (0x887C0002)||The file was not found.|
|D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS (0x887C0001)||There are too many unique instances of a particular type of state object.|
|D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS (0x887C0003)||There are too many unique instances of a particular type of view object.|
|D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD (0x887C0004)||The first call to ID3D11DeviceContext::Map after either ID3D11Device::CreateDeferredContext or ID3D11DeviceContext::FinishCommandList per Resource was not D3D11_MAP_WRITE_DISCARD.|
|D3DERR_INVALIDCALL (replaced with DXGI_ERROR_INVALID_CALL) (0x887A0001)||The method call is invalid. For example, a method's parameter may not be a valid pointer.|
|D3DERR_WASSTILLDRAWING (replaced with DXGI_ERROR_WAS_STILL_DRAWING) (0x887A000A)||The previous blit operation that is transferring information to or from this surface is incomplete.|
|E_FAIL (0x80004005)||Attempted to create a device with the debug layer enabled and the layer is not installed.|
|E_INVALIDARG (0x80070057)||An invalid parameter was passed to the returning function.|
|E_OUTOFMEMORY (0x8007000E)||Direct3D could not allocate sufficient memory to complete the call.|
|E_NOTIMPL (0x80004001)||The method call isn't implemented with the passed parameter combination.|
|S_FALSE ((HRESULT)1L)||Alternate success value, indicating a successful but nonstandard completion (the precise meaning depends on context).|
|S_OK ((HRESULT)0L)||No error occurred.|
For more return codes, see DXGI_ERROR.