ID3DX11Effect::GetConstantBufferByName method
Get a constant buffer by name.
Syntax
ID3DX11EffectConstantBuffer* GetConstantBufferByName(
LPCSTR Name
);
Parameters
-
Name
-
Type: LPCSTR
The constant-buffer name.
Return value
Type: ID3DX11EffectConstantBuffer*
A pointer to the constant buffer indicated by the Name. See ID3DX11EffectConstantBuffer.
Remarks
An effect that contains a variable that will be read/written by an application requires at least one constant buffer. For best performance, an effect should organize variables into one or more constant buffers based on their frequency of update.
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
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See also
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