ID3DX11Effect::GetConstantBufferByName method

Get a constant buffer by name.

Syntax

ID3DX11EffectConstantBuffer* GetConstantBufferByName(
   LPCSTR Name
);

Parameters

Name

Type: LPCSTR

The constant-buffer name.

Return value

Type: ID3DX11EffectConstantBuffer*

A pointer to the constant buffer indicated by the Name. See ID3DX11EffectConstantBuffer.

Remarks

An effect that contains a variable that will be read/written by an application requires at least one constant buffer. For best performance, an effect should organize variables into one or more constant buffers based on their frequency of update.

Note

The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.

Requirements

Requirement Value
Header
D3dx11effect.h
Library
N/A (An Effects 11 library is available online as shared source.)

See also

ID3DX11Effect