Devices (Direct3D 11 Graphics)
A Direct3D device allocates and destroys objects, renders primitives, and communicates with a graphics driver and the hardware. In Direct3D 11, a device is separated into a device object for creating resources and a device-context object, which performs rendering. This section describes Direct3D 11 device and device-context objects.
Objects created from one device cannot be used directly with other devices. Use a shared resource to share data between multiple devices, with the constraint that a shared object can be used only by the device that created it.
In this section
|Introduction to a Device in Direct3D 11
||The Direct3D 11 object model separates resource creation and rendering functionality into a device and one or more contexts; this separation is designed to facilitate multithreading.
||The Direct3D 11 runtime is constructed with layers, starting with the basic functionality at the core and building optional and developer-assist functionality in outer layers. This section describes the functionality of each layer.
|Limitations Creating WARP and Reference Devices
||Some limitations exist for creating WARP and Reference devices in Direct3D 10.1 and Direct3D 11.0. This topic discusses those limitations.
|Direct3D 11 on Downlevel Hardware
||This section discusses how Direct3D 11 is designed to support both new and existing hardware, from DirectX 9 to DirectX 11.
|Using Direct3D 11 feature data to supplement Direct3D feature levels
||Find out how to check device support for optional features, including features that were added in recent versions of Windows.
How to topics about devices
|How To: Create a Reference Device
||Describes how to create a reference device.
|How To: Create a WARP Device
||Describes how to create a WARP device.
|How To: Create a Swap Chain
||Describes how to create a swap chain.
|How To: Enumerate Adapters
||Describes how to enumerate the physical display adapters.
|How To: Get Adapter Display Modes
||Describes how to get the supported display capabilities of an adapter.
|How To: Create a Device and Immediate Context
||Describes how to initialize a device.