This section contains information about several Direct3D 11 rendering technologies.

In this section

Topic Description
Direct3D 11 implements support for object creation and rendering using multiple threads.
Multiple-Pass Rendering
Multiple-pass rendering is a process in which an application traverses its scene graph multiple times in order to produce an output to render to the display. Multiple-pass rendering improves performance because it breaks up complex scenes into tasks that can run concurrently.

Programming Guide for Direct3D 11