Volume Tiled Resources

Volume (3D) textures can be used as tiled resources, noting that tile resolution is three-dimensional.

Overview

Tiled resources decouple a D3D Resource object from its backing memory (resources in the past had a 1:1 relationship with their backing memory). This allows for a variety of interesting scenarios such as streaming in texture data and reusing or reducing memory usage

2D texture tiled resources are supported in D3D11.2. D3D12 and D3D11.3 add support for 3D tiled textures.

The typical resource dimensions used in tiling are 4 x 4 tiles for 2D textures, and 4 x 4 x 4 tiles for 3D textures.

Bits/pixel (1 sample/pixel) Tile dimensions (pixels, w x h x d)
8 64x32x32
16 32x32x32
32 32x32x16
64 32x16x16
128 16x16x16
BC 1,4 128x64x16
BC 2,3,5,6,7 64x64x16

 

Note the following formats are not supported with tiled resources: 96bpp formats, video formats, R1_UNORM, R8G8_B8G8_UNORM, R8R8_G8B8_UNORM.

In the diagrams below dark gray represents NULL tiles.

Texture 3D Tiled Resource default mapping (most detailed mip)

default mapping of the most detailed mip

Texture 3D Tiled Resource default mapping (second most detailed mip)

default mapping of the second most detailed mip

Texture 3D Tiled Resource (most detailed mip)

The following code sets up a 3D tiled resource at the most detailed mip.

D3D11_TILED_RESOURCE_COORDINATE trCoord;
trCoord.X = 1;
trCoord.Y = 0;
trCoord.Z = 0;
trCoord.Subresource = 0;

D3D11_TILE_REGION_SIZE trSize;
trSize.bUseBox = false;
trSize.NumTiles = 63;

most detailed mapping of a 3d tiled resource

Texture 3D Tiled Resource (second most detailed mip)

The following code sets up a 3D tiled resource, and the second most detailed mip:

D3D11_TILED_RESOURCE_COORDINATE trCoord;
trCoord.X = 1;
trCoord.Y = 0;
trCoord.Z = 0;
trCoord.Subresource = 1;

D3D11_TILE_REGION_SIZE trSize;
trSize.bUseBox = false;
trSize.NumTiles = 6;

second most detailed mapping of a 3d tiled resource

Texture 3D Tiled Resource (Single Tile)

The following code sets up a Single Tile resource:

D3D11_TILED_RESOURCE_COORDINATE trCoord;
trCoord.X = 1;
trCoord.Y = 1;
trCoord.Z = 1;
trCoord.Subresource = 0;

D3D11_TILE_REGION_SIZE trSize;
trSize.bUseBox = true;
trSize.NumTiles = 27;
trSize.Width = 3;
trSize.Height = 3;
trSize.Depth = 3;

a single tile

Texture 3D Tiled Resource (Uniform Box)

The following code sets up a Uniform Box tiled resource (note the statement trSize.bUseBox = true;) :

D3D11_TILED_RESOURCE_COORDINATE trCoord;
trCoord.X = 0;
trCoord.Y = 1;
trCoord.Z = 0;
trCoord.Subresource = 0;

D3D11_TILE_REGION_SIZE trSize;
trSize.bUseBox = true;
trSize.NumTiles = 27;
trSize.Width = 3;
trSize.Height = 3;
trSize.Depth = 3;

a uniform box

D3D11.3 Tiled Resource APIs

The same API calls are used for both 2D and 3D tiled resources:

Enums

Structures

Methods

Direct3D 11.3 Features