CD3DX12_TILE_SHAPE structure
A helper structure to enable easy initialization of a D3D12_TILE_SHAPE structure.
Syntax
struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE{
CD3DX12_TILE_SHAPE();
explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o);
CD3DX12_TILE_SHAPE(UINT widthInTexels, UINT heightInTexels, UINT depthInTexels);
operator const D3D12_TILE_SHAPE&() const;
};
Members
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CD3DX12_TILE_SHAPE()
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Creates a new, uninitialized, instance of a CD3DX12_TILE_SHAPE.
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explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o)
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Creates a new instance of a CD3DX12_TILE_SHAPE, initialized with the contents of another D3D12_TILE_SHAPE structure.
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CD3DX12_TILE_SHAPE(UINT widthInTexels, UINT heightInTexels, UINT depthInTexels)
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Creates a new instance of a CD3DX12_TILE_SHAPE, initializing the following parameters:
UINT widthInTexels
UINT heightInTexels
UINT depthInTexels
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operator const D3D12_TILE_SHAPE&() const
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Defines the & pass-by-reference operator for the parent structure type.
Requirements
Requirement | Value |
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Header |
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See also
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