D3DCOMPOSERECTDESTINATION structure
Specifies the source glyph and location in a monochrome surface to copy glyphs into.
Syntax
typedef struct _D3DCOMPOSERECTDESTINATION {
USHORT SrcRectIndex;
USHORT Reserved;
USHORT X;
USHORT Y;
} D3DCOMPOSERECTDESTINATION;
Members
-
SrcRectIndex
-
Type: USHORT
-
Index particular glyph from vertex buffer containing D3DCOMPOSERECTDESC structures.
-
Reserved
-
Type: USHORT
-
Reserved for alignment purposes.
-
X
-
Type: USHORT
-
Left coordinate to begin copy at.
-
Y
-
Type: USHORT
-
Top coordinate to begin copy at.
Remarks
This structure is used in calls to ComposeRects to indicate the location glyphs should be copied to and which particular glyph should be copied. A vertex buffer (see IDirect3DVertexBuffer9) filled with these structures are created to contain the glyph locations. USHORT members are used to reduce the memory footprint as much as possible.
Requirements
Requirement | Value |
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Header |
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See also
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