D3DTS_WORLDn
Identifies subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.
#define D3DTS_WORLDn
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
Remarks
These macros are provided to facilitate porting existing applications to Direct3D 9.
Requirements
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See also
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